Meet Your Facilitator - Bala Ramadurai
Entrepreneur, Professor, Author and Innovation Coach
Marie Curie Research Fellow at Politecnico di Milano, Milan, Italy
PhD from Arizona State University, USA (Materials)
BTech from IIT Madras, India (Metallurgy)
Prof. Bala Ramadurai - Professor
IIT Madras, Chennai, India
Universidad Panamericana, Mexico City, Mexico
Symbiosis Institute of Business Management, Pune, India
Bala Ramadurai - Innovation Coach
Bala Ramadurai - Entrepreneur
Spirelia
Innovate with Confidence
Srishti OS β The AI-Native Innovation Platform
Spirelia Innovation Pvt. Ltd.
"Innovate with Confidence, Powered by Insight"
S R I S H T I
— The AI-Native Innovation Platform
🔭
Utkarsha
Technology Forecasting & Roadmapping
MVP LIVE
🔬
Uttishta
AI Inventor's Assistant
IN PIPELINE
💡
Karmaja
Structured Innovation & Idea Generation
VISION
🛡️
Narasimha
IP Capture & Protection
VISION
⚙️
Ananta
Rapid Prototyping
VISION
Courses Taught
Design Thinking
Human Centred Design of products and services
Innovate Like a Boss
Systematic Innovation using methodologies like TRIZ, Brainstorming
Short Intro of Yourself
First Name
What is your specialization or subject of your studies?
What do you aspire to do in life?
What is your favourite vegetable?
The Karmic Journey β 4 Fridays
Day
Date
Phase
1
Fri Jul 17
Empathize
2
Fri Jul 24
Analyze + Solve
3
Fri Jul 31
Test + Presentation Skills
4
Fri Aug 7
EAST Iteration 2 + Finale
Between each Friday: field work β your customers, your prototype, your portfolio.
How this course is different this year
You run your own project. Every one of you. Your grade is yours alone.
You belong to a House (one of 10 dishas) β for teamwork games, peer review and the leaderboard, not for the project.
Most grading is done by AI + your peers , so I can give 94 of you a meaningful, individual experience.
Show up, do the field work, prototype, talk to customers β the points follow.
How every Friday flows β Red β Green β Refactor
Red β first 10 minutes: try the challenge before you're taught. You'll likely miss β good.
Green β the session: learn the phase and produce the real thing.
Refactor β the close: redo the opening and watch how far you moved.
Builders will recognise this β it's TDD/BDD (test-first), the way real teams ship.
Our shared language β Given / When / Then
A behaviour, written so anyone can test it:
Given a situation, When something happens, Then this is the outcome
You already know its cousins: the CJM's Before/During/After and Analyze's If/Then/But .
You'll write your customer's pain this way, turn it into a test , then build to pass it.
What you will do
Perform field work with real customers
Build a working prototype
Maintain your individual KDT portfolio (one upload per phase)
Review your Housemates' work (and learn from theirs)
Iterate β EAST, EAST, EAST
As far as possible, no "homework" beyond the project itself
The Scoreboard β out of 100
Bucket
Marks
Project Portfolio (5 phases)
60
Live Engagement
30
Peer-review contribution
10
Absolute grading. No curve. No fighting your classmates for marks.
Portfolio β 60 (12 per phase)
Empathize Β· Analyze Β· Solve Β· Test Β· Iterate β 12 each
One individual upload per phase to the shared drive
Named: House-FirstName-LastName-Phase (e.g. Purva-Bala-Ramadurai-Empathize)
Graded by an AI evaluator on a published checklist; I moderate
Live Engagement β 30
Live outputs (22) β points come from what you produce in the room, from your login: ideas, HMW, House-vote, Q&A, micro-quiz β spread across the day
Customer depth (8) β talk to more than the minimum, show the evidence
No attendance scan. Being here is necessary; producing is what scores.
Earn badges : Empathy Ace Β· Conflict Cartographer Β· Prototype Pro Β· Pivot Master Β· Streak Keeper Β· Top Reviewer
How your points work
Points = individual output , logged to your account, at several moments each Friday
The day's first output is in the opening 10 min β late = miss it (Streak Keeper = catch all 4 openings)
At one random moment I'll call names live β answer in person
So: do your own work in the room and the points are automatic
A friend's phone in your bag produces nothing β there's no scan to steal π
If you are absent
Submit that phase's portfolio online β you still get full portfolio marks
You only forfeit that day's Live Engagement points and the chance to present
Inform the course coordinator (and copy me)
AI usage policy
Please use AI tools as necessary
Please remember that AI can make mistakes
Please check with me, if you have any doubts or questions
Please remember that AI, sometimes, behaves like a junior colleague
Please don't pass off results from AI as your own
Please cite results from AI, if you have used AI
Story 1 : Tiger and his friends started a company to develop a product. They started with a prototype and showed it to their buddies and professor. They spent six months developing the prototype. Whenever the talk of approaching a customer came, they dropped it, reasoning it would turn off customers to see something not prime-time ready. Six more months, customers talked to: zero. They burnt through cash, felt the pressure of no revenue, and eventually the startup dream went bust.
Story 2 : Rocky and Gal found a specific problem they faced as students. They observed their friends, confirmed the hunch, reasoned out why it persisted, built a prototype to test the hunch, and went to students armed with it to get early feedback. The approach created a buzz. They relentlessly improved through interaction, and only then invested real money to build the product.
Tiger or Rocky?
Which approach would you adopt for your idea?
90%
Tiger
90% of startups fail because they put their head down and work on their own product and don't even meet a single customer.
Design Thinking is Human Centred Design
How do organizations innovate?
Ideas implemented should lead to sales/revenue from the customer
Ideas are meant to solve problems
Not many will like untested products
A Four Step Efficient and Systematic Process called Design Thinking
Ajanta Caves β Buddhist caves, 1st C BC to 5th C AD, rediscovered by John Smith in 1819 on a hunting expedition.
Four Noble Truths
Dukkha β Acknowledge that there is suffering
Samudaya β Delve into the cause of suffering
Nirodha β Think of ways to end the suffering
Marga β Walk on the path to end the suffering
4 Phases of Design Thinking
Dukkha
Samudaya
Nirodha
Marga
Empathize
Analyze
Solve
Test
"Don't take my word, apply this for yourself"
"cycles"
What are "cycles" in an organization?
Though depicted linearly, this is iterative. Each cycle/version learns and improves, leading to maturity and eventually the next breakthrough.
Go EAST for Design Thinking
Your House (one of 10 dishas)
East (Purva)
West (Pashchima)
North (Uttara)
South (Dakshina)
Northeast (Ishanya)
Northwest (Vayavya)
Southeast (Agneya)
Southwest (Nairitya)
Zenith (Urdhva)
Nadir (Adhova)
What a House is (and isn't)
~9β10 of you per House (you're assigned one)
A House is your base camp : peer review, in-class challenges, the leaderboard
A House is NOT a project team β your project and your grade are your own
Want to swap House? Email me, copy the swapping member
Your project for the course
Pick a product/service you will improve β your project, start to finish
You will submit your own portfolio at each phase
Tips:
Pick something you feel the drive to improve
Pick a problem with more than one possible solution
You will need to make a working prototype by Day 2
Make sure there's more than a market of one who benefits
Task 0: Frame your project
Write a How Might We (HMW) statement naming the existing product/service
E.g. β How might we enhance security for a lone woman in a taxi at night? (Uber)
E.g. β How might we be more compassionate to the elderly while delivering groceries? (Blinkit)
One slide with the HMW; target customers must be clear
Upload to the drive: House-FirstName-LastName-Task0
Time for Task 0 :
Empathize is visual story telling
Customer Journey Mapping (CJM) is the tool we'll use to tell the story
The kid's persona
Name: Akanksha
Gender: Female
Location: Pune, India
Age: 10
Description: Lives in Pune with her elder brother and parents. Loves chocolates, aspires to be a badminton player, hates assignments and exams. Owns a tablet, would like a pet.
Customer Journey Map β Before
List of problem statements
The kid plays on the mobile for most of her spare time
She snacks/eats while playing on the mobile
She spends very little time playing outdoors
Customer Journey Mapping
Write the customer's activity
Write the major steps of the user experience
Split the story into 3 β Before, During and After
Mark the emotional highs and lows (π and π)
Say the pain as a test β Given / When / Then
The CJM in one testable line β current behaviour, no solutions :
Given Akanksha has free time and a tablet,
When she reaches for something to do,
Then she plays indoors for hours and skips going out π
This is your Red β the pain you'll later prove you fixed. Still no solutions here.
Interaction tips
Appraise the customer of your intentions and the case
Give more information than you receive, initially
Ask them to use the product/service and observe
Be curious about how they use it
Ask for stories of their best and worst experiences
Give them time to be comfortable
Talk to 3 n customers (this is a minimum, not a maximum)
Since you run solo, n = 1 β minimum 3 customers . More customers = Empathy Ace badge + Customer-depth XP.
Task 1A: Empathize This
Field work Interact with at least 3 customers (more is better)
Field work Anyone not associated with SIBM
CJM Create personas (name, gender, age, location, occupation, family)
CJM Write the customer activity
CJM Before / During / After, with emotions and photos of the customer
Problems List the problem statements β no solutions, please
Task 1B: Empathize That
A short video (2β5 min) β a skit highlighting the customer's current status
Use human actors (no AI/avatars/cartoons)
Minimize dialog; use your CJM as the script
Upload the video to the drive
Refactor β redo your opening Need
Reopen the portal. Re-answer this morning's question β now that you have a CJM .
Did your first try leap to a solution?
Is your need sharper now β tied to a real emotion in the journey?
The gap between your Red and your Refactor is your learning today. π―
Closing login-bound output moment. Compare to the morning's Red answer; the delta is the
pretesting-effect payoff. Quick, public reflection β no grading beyond the engagement point.
Checklist for Empathize
[ ] Customers β at least 3
[ ] CJM β persona(s) with name, gender, age, location
[ ] CJM β main activity of the customer
[ ] CJM β 3 sections: Before, During, After
[ ] CJM β emotions (smileys/sadeys present)
[ ] Problems β listed
[ ] Problems β NOT solutions
[ ] Uploaded: presentation + video
How the room works each phase
Build/field debrief at your House table
Peer-review round β review 2β3 Housemates on the checklist (earns your peer-review marks)
Roulette showcase β the wheel picks Houses; each sends its peer-voted champion to present
Everyone uploads their own portfolio; the AI grades all of them
Showcase format
6 minutes present + 4 minutes Q&A
Audience questions earn participation XP
Criteria (portfolio, /12)
Checklist completeness (50%)
Video (15%)
Subjective quality (20%)
Customer evidence (15%)
Red β frame a conflict before we teach you how
First 10 minutes, from your own login:
Take one problem from your CJM and write the tension two ways:
If β¦ Then β¦ But β¦
Given β¦ When β¦ Then β¦
Rough is fine β we'll sharpen it with TRIZ today, then you'll redo it.
Analyze β Conflict of Interest
Take one item from your list of problems
What would you like to improve in the system?
What stops you from achieving this improvement?
What you just framed is a…
The conflicts
If Morpheus reveals code,
then agents hack into Zion's mainframe,
but Zion is more important than Morpheus
If tank pulls the plug,
then Zion's codes will not be revealed,
but Morpheus will die
Conflict or Contradiction Model
If <Thing happens or Action taken>
Then <Positive Consequence>
But <Negative Consequence>
Same shape as Given / When / Then
If a thing happens β Given/When a situation occurs
Then a good consequence β Then the outcome you want
But a bad consequence = the tension your solution must resolve
Your HMW is just the Then you're aiming for β your future acceptance test.
Put on your movie critic's hat
Think of a movie or novel you really liked
Pick a scene you liked
Find the conflict the character faced
Represent it in the model (If… Then… But…)
Time left:
Conflict of Interest β Kids Mobile Case Study
If kids are given access to too many apps
then they have more freedom to discover new apps
but there's no parental control over the type of apps
So the problem becomes β How might we give more freedom to kids while retaining parental control?
Task 2: Analyze
Take the problems from Empathize
For each, ask "What would you like to improve?"
Ask "What stops you from achieving this improvement?"
Frame each as a conflict (If… Then… But…)
Write each desired result as a How Might We question
Analyze β Checklist
[ ] Conflicts defined for each problem (If/Then/But)
[ ] Positive and negative consequences stated
[ ] Desired results as How-Might-We questions
[ ] All problems from Empathize covered
Silent Brainstorming
Write down all ideas for your HMW questions in a shared document
You can look at others' ideas
Keep track of the number of individual ideas
Set a target number and beat it
Time left:
Π’Π΅ΠΎΡΠΈΡ Π Π΅ΡΠ΅Π½ΠΈΡ ΠΠ·ΠΎΠ±ΡΠ΅ΡΠ°ΡΠ΅Π»ΡΡΠΊΠΈΡ
ΠΠ°Π΄Π°Ρ
*
:REVEALBACKGROUND : ../Pictures/People/Historical/Altshuller.png
Step 1: Draft your conflict in specific terms
Step 2: Define the conflict generically
Tip β the mapping of parameters needn't be exact
Step 3: Find generic solutions from the Matrix
Step 4: Generate the specific solution for your problem
Case Study: Ideas
Separate login for parents
Physical app store with parents holding the keys
Parents hold the main objective of the game
Game save cannot happen without parental permission
Write the test first
Before you build anything next week, write 2β3 acceptance tests your prototype must pass:
Given a parent sets up the tablet, When the kid opens a new app, Then it needs a parent OK
Plain language, customer's point of view. If you can't test it, it isn't done.
This is your Red . Next week you build only enough to turn these Green .
Task β Solve
Pick the desired results (from Analyze)
Use the 4-stage TRIZ philosophy to generate ideas (an LLM may help)
Use https://www.triz40.com/TRIZ_GB.php
Combine all ideas from silent brainstorming and TRIZ into one concept
Write 2β3 acceptance tests (Given/When/Then) your prototype must pass β before building
Solve β Checklist
[ ] Ideas from silent brainstorming (8+ good, 12+ excellent)
[ ] Ideas from TRIZ methodology
[ ] Consolidated concept
[ ] 2β3 acceptance tests (Given/When/Then) written before prototyping
Criteria for evaluation β Solve (/12)
Silent brainstorming volume (15%)
TRIZ genuinely applied (20%)
Novelty of the idea (20%)
Prototypability (15%)
Acceptance tests (Given/When/Then) before prototype (15%)
Consolidated concept (15%)
Refactor β your tests are your spec
From your own login: post your 2β3 acceptance tests (Given/When/Then).
Next Friday you arrive with a prototype built to pass them β and we find out if it does. π΄βπ’